using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundOnImpact : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnCollisionEnter(Collision collision) { PlaySound(); } private void OnTriggerEnter(Collider other) { PlaySound(); } void PlaySound() { if (GetComponent() != null) { GetComponent().Play(); } } }